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ROME

War Robots takes on an Italian twist in Rome!

The latest map from Pixonic is Rome, complete with the Colosseum and much more!

Check out all the Maps and strategies in our War Robots Maps Guide

Check out the special Beacon Capping Guide with Strategy Maps Here: Beacon Capping 101

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Welcome to Rome! The medium-sized arena map (think Dead City/Valley/Moon) is a balanced battlefield in which to set your opponents alight. With real design cues from the Eternal City itself, Rome is a welcome addition to the rotation for nearly all game modes. Free For All is quite chaotic, as you can imagine, as the only real barriers spread throughout the map are located around the edges. The massive Colosseum rebuild in the middle o f the map makes for some truly unique and dynamic gameplay.

The aforementioned Colosseum is a middle-map shelter with two entrances, one on each end. Jumping into the Colosseum is possible as well, so watch out for incoming Descend Ability bots! Back to the map layout, the truly remarkable map features design lines similar to Rome itself… just look at the street designs below! Futuristic elements have been added which mesh well with the traditional Roman architecture. An example of this is the floating circular digital screen juxtaposed with the Arch of Constantine covered in security glass.

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Google Map it up to be sure!
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Classical architecture meets futuristic digital 3-d displays

similar streets, ideally balanced

Strategy

While brawling in the European cityscape, make sure to locate nearby cover if you are in an unshielded bot. This is the most important strategy tip there is, as large parts of this map are entirely exposed. If playing as a team, you can effectively protect the Colosseum while defending all the ins and outs. Just remember that bots can Jump in on top of you! There are loads of hiding places along the edges of the map and a small labyrinth with dense development that is ideal for knife-fighting lovers, reminiscent of the raised area of Springfield.

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Just like old times, the Colosseum is a brilliant place for battle
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Spawn points around the circular map

Pixonic notes that in development of Rome, “We wanted to show elements of old architecture and fit futuristic style into it, like big digital screens or circular projections flying in the air. The same as it was in Deus Ex series, for example, where old Prague architecture and modern elements intertwined naturally.” Well, they most certainly achieved that. Perhaps the most interesting part of their scheme was to drop a small hint about a potential series/storyline tied into the War Robots Meta with a rhetorical Q&A: “Public transport, old architecture untouched — seems like war affected Rome much less than Dead City. Why so?” And the answer “Great question indeed and there’s an actual explanation for that. Just like Shenzhen, Rome was guarded by a protective dome during the war. All the damage you can see on the map was the result of robot battles inside the city and panic among people. By the way, the Colosseum itself was rebuilt. You can see passes for robots that look not like holes in the walls but rather fortified entries.” Whoa!!! We will keep you posted if anything else emerges from the developers!

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Overhead view – note the cityscape layout bottom left
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Layers of cover merging inward towards the Colosseum
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