Leo

LEO

Leo is big and slow with blasting power to go!

Large Leo can mosey about the battlefield boasting 3 lights hardpoints topped by a heavy.

Leo

Specs:

Robot Class: Heavy

Combat Type(s): Long-Range Plasma Gun; Short-Range Powerhouse

Required Account Level: 12

Abilities: N/A

Hardpoints: 1 Heavy Hardpoint, 3 Light Hardpoints

Default Weapon(s): 1 Nashorn, 1 Pinata, 2 Punisher

Purchase Cost: 1,700,000 Silver (Ag)

Skins: Mummy (149 Au); Koi (500 Au)

War Robots LeoWar Robots Leo

Game Description:

Equipped with three light slots and one heavy slot makes him suitable for any battle situation.

Big and slow, durable and powerful – that’s the Leo. Rocking a heavy hardpoint up top and three light hardpoints, it is capable of dealing serious damage to a plethora of units before being taken down. The big tank can be configured in a multitude of ways for a multitude of playing styles or uses.

With no added protection and being a big target, most pilots opt for an Ancile Shield. The “Pothead” Leo configurations at short range are fitted with triple Magnums or Pinatas or for long range capability with Gekkos. Swap out for the Ancile for Thunder or Redeemer at short range or Zeus, Trebuchet, Trident or any other sniping gun for distance and extra power. Huge health points allow for the Leo to survive and counter attack lower-level Death Button/Russian Death Buttons (Griffins/Rhinos with dual Orkans/Pinatas, Tulumbas/Pins).

Best practices for Leo include at distance tucking back with Trebuchet and triple Gekkos and at short range and beacon defense during Beacon Rush game mode, triple Pinatas and Thunder. Not much can survive this barrage under 300m.The Leo is a usable bot all the way up to the higher tiers but is torn to ribbons by all the new plasma/energy weapons which all ignore the Ancile Shield.

War Robots Leo

Upgrading (1st Cycle)

Level Cost (Ag) Health Speed (Km/H) Time
6 1,700,000 155,000 32
7 1,000,000 165,000 33 1 day, 6 hours
8 2,000,000 176,000 34 1 day, 18 hours
9 5,000,000 187,000 35 2 days, 2 hours
10 7,000,000 199,000 35 2 days, 21 hours
11 15,000,000 212,000 35 3 days, 11 hours
12 25,000,000 226,000 35 3 days, 17 hours

Total Silver: 55,000,000

Total Time: 15 days, 3 hours

Upgrading (MK2)

Level Cost (Ag) Health Speed (Km/H) Time
6 500 (Au) 186,000 32
7 1,000,000 198,000 33 1 day, 6 hours
8 2,000,000 211,200 34 1 day, 18 hours
9 5,000,000 224,400 35 2 days, 2 hours
10 7,000,000 238,800 35 2 days, 21 hours
11 15,000,000 254,400 35 3 days, 11 hours
12 25,000,000 271,200 35 3 days, 17 hours

Total Silver: 55,000,000

Total Time: 15 days, 3 hours

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% health bonus is added per level along with “added durability.”

Recommended Robot Setups: Triple Magnums/Pinatas and Thunder; Triple Gekko and Trebuchet/Zeus/Trident/Nashorn/Kang Dae

War Robots Leo

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