Jesse

JESSE

The Gun-Slinging Jesse is a quick little cowpolk

Giddy up with that quick draw! The Jesse is a fierce light bot with superior firepower

Jesse Full

Specs:

Robot Class: Light

Combat Type(s): Versatile Combat; Short to Medium-Range Combat; Beacon Capper

Required Account Level: 7

Abilities: Quick Draw – Holstering the current active weapons and draw the holstered ones in their stead. Combine 4 identical weapons into a deadly burst or to switch burst weapons for the sustained fire weapons after unloading them onto the enemy.

Hardpoints: 4 Light Hardpoints

Default Weapon(s): 2 Punisher, 2 Pinata

Purchase Cost: 500 Au (previously 3,500 Influence Points)

Skins: Major (500 Au)

War Robots JesseWar Robots Jesse

Game Description:

A deceptive mechanical predator always ready to ambush an unsuspecting enemy, Jesse is able to use his Quick Draw ability, holstering his current active weapons and drawing the holstered ones in their stead, just like the gunslingers of old.

With all this firepower, Jesse James would be proud of his War Robots’ namesake! Two separate sets of light weaponry (4 total) can be loaded on the Jesse and used with its unique Quick Draw ability. Unload your Aphids or Pins, Quick Draw to alternate weaponry and fire a second volley. What more do you need to know?

The “Wild Bunch” bots (including Doc with 4 medium slots and Butch with 4 heavies) are all available by earning “Influence Points,” basically Pixonic’s ploy to connect you and your mates on Facebook. You can also earn them via the Black Market or purchase Influence Points in the store. Jesse is now available for 500 Au.

The gang has all been criticized for having glass chins, meaning that they have no defensive shields leaving them quite vulnerable to a counter attack. . Jesse has the highest health points of all light bots and is one of the most celebrated of the bunch as it can move about at pace and with its damage output is the most powerful of the light bots. Useful for beacon capping, support and polishing off medium and light bots, it can be a real nuisance on the battlefield. The only… drawback… is the length of its Quick Draw ability. A 10-second cooldown period is required before switch your guns back. Timing is everything with the Wild Bunch.

War Robots Jesse

 

Upgrading (1st Cycle)

Level Cost (Ag) Health Speed (Km/H) Time
1 500 Au 48,000 49
2 40,000 52,000 51 5 minutes
3 70,000 56,000 52 2 hours
4 100,000 60,000 54 4 hours
5 200,000 65,000 56 10 hours
6 400,000 70,000 58 14 hours
7 700,000 76,000 60 17 hours
8 1,000,000 82,000 62 19 hours
9 2,000,000 89,000 64 22 hours
10 4,000,000 96,000 64 1 day, 4 hours
11 8,000,000 104,000 64 1 day, 12 hours
12 15,000,000 112,000 64 2 days, 2 hours

Total Silver: 31,510,000

Total Time: 8 days, 10 hours and 5 minutes

Upgrading (MK2)

Level Cost (Ag) Health Speed (Km/H) Time
1 500 (Au) 57,600 49
2 40,000 62,400 51 5 minutes
3 70,000 67,200 52 2 hours
4 100,000 72,000 54 4 hours
5 200,000 78,000 56 10 hours
6 400,000 84,000 58 14 hours
7 700,000 91,200 60 17 hours
8 1,000,000 98,400 62 19 hours
9 2,000,000 106,800 64 22 hours
10 4,000,000 115,200 64 1 day, 4 hours
11 8,000,000 124,800 64 1 day, 12 hours
12 15,000,000 134,400 64 2 days, 2 hours

Total Silver: 31,510,000

Total Time: 8 days, 10 hours and 5 minutes

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% health bonus is added per level along with “added durability.”

Recommended Robot Setups: Jesse James (Punishers/Molots), Quad Aphids, Pinatas

War Robots Jesse

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