Hellburner

HELLBURNER

A Boa that blows himself up with super speed – meet Hellburner

Blow up that camping group of Reds in TDM with Hellburner! A powerful sprinter that launches into battle with basic firepower… then blows himself up damaging all around him!

hellburner

 Specs:

Robot Class: Medium

Combat Type(s): Beacon-Capping Bomber

Required Account Level: 5

Abilities: Overload: Hellburner overloads its reactor and gains additional speed for 7 seconds, exploding afterwards and losing a fixed amount of durability. Explosion deals damage across a 50-meter area. If Hellburner is destroyed, it explodes, dealing damage across an even larger area. Duration: 7 seconds. Cooldown: 3 seconds.

Hardpoints: 1 heavy hardpoint, 1 light hardpoint

Default Weapon(s): 1 Thunder, 1 Punisher

Purchase Cost: 10,000 Hellburner Components

Skins: N/A

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Game Description:

The much-rumored “suicide” bot has arrived in the form of Hellburner – a quick robot designed for beacon capping and sometimes, even blowing itself up! Featuring the new ability Overload (Update 3.7), you don’t technically blow yourself up and die… but you do sprint into situations with additional speed and after 7 seconds, explode dealing damage to a 50-meter area and losing in turn some of your durability (read: health points). The bot also explodes upon being destroyed dealing damage to an even greater area.

A “saboteur” bot, it can change the pace of play with effective capture and kill tactics. And if you happen to wander into an ambush, upon death you can still hurt your knife-fighting enemies with an explosion. It doesn’t, however, offer any protection in the form of Physical or Energy shielding, so pilots will need to time their runs wisely. This is a close-combat fighter, so load up the short-range weaponry and get to work!

Though this is still a relatively new bot, it is easy to see how effective pilots will grab beacons in Domination or Beacon Rush game modes, capture and kill in King of the Hill or attack groups of hiding enemies in Team Deathmatch. Load up the Thunder and Gust or the Redeemer and Magnum, and have a go! Ancile Shield can help prolong your life, but you’ll sacrifice most of your firepower.

Upgrading (1st Cycle)

Level Cost (Ag) Health Speed (Km/H) Time Overload Damage*
1 10,000 Comp 91,000 46 26,250
2 28,000 97,000 47 2 hours 27,900
3 70,000 103,000 49 4 hours 29,700
4 140,000 110,000 51 9 hours 31,800
5 280,000 117,000 53 18 hours 33,750
6 700,000 124,000 55 1 day, 4 hours 35,850
7 1,400,000 132,000 56 1 day, 18 hours 38,250
8 2,800,000 140,000 58 2 days, 4 hours 40,650
9 7,000,000 149,000 60 2 days, 20 hours 43,200
10 9,800,000 159,000 60 3 days, 12 hours 45,900
11 21,000,000 169,000 60 7 days 48,600
12 33,600,000 180,000 60 8 days 51,750

Total Silver: 76,818,000

Total Time: 27 days and 19 hours

hellburner

Upgrading (MK2)

Level Cost (Ag) Health Speed (Km/H) Time Overload Damage*
1 500 (Au) 109,200 46 31,500
2 28,000 116,400 47 2 hours 33,480
3 70,000 123,600 49 4 hours 35,640
4 140,000 132,000 51 9 hours 38,160
5 280,000 140,400 53 18 hours 40,500
6 700,000 148,800 55 1 day, 4 hours 43,020
7 1,400,000 158,400 56 1 day, 18 hours 45,900
8 2,800,000 168,000 58 2 days, 4 hours 48,780
9 7,000,000 178,800 60 2 days, 20 hours 51,840
10 9,800,000 190,800 60 3 days, 12 hours 55,080
11 21,000,000 202,800 60 7 days 58,320
12 33,600,000 216,000 60 8 days 62,100

Total Silver: 76,818,000

Total Time: 27 days and 19 hours

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% health bonus is added per level along with “added durability.”

Recommended Robot Setups: Ember/Ancile/Redeemer/Thunder with Magnum/Gust

hellburner

 

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