Inquisitor

INQUISITOR

Inquisitor incriminates with a short fuse

And you didn’t even see it coming… Inquisitor has no patience for wrong answers.

Inquisitor

Specs:

Robot Class: Medium

Combat Type(s): Specialized Close Combat

Required Account Level: 5

Abilities: Descend – Inquisitor activates stealth, preventing enemies from being able to lock on him and launches himself into the air. Stealth remains active for 5 more seconds after the landing. Cooldown: 20 seconds.

Hardpoints: 1 Heavy Hardpoint, 2 Medium Hardpoints

Default Weapon(s): 1 Thunder, 2 Tulumbas

Purchase Cost: 10,000 Inquisitor Components

Skins: N/A

War Robots InquisitorWar Robots Inquisitor

Game Description:

Balanced skirmisher manufactured by a theocratic city-state of religious fanatics. Was designed to rain down punishment upon infidels. Inquisitor’s ability can be a good way to escape from a bad situation, or to create one for the enemies.

“Piloting one of these feels like holding a Holy Grail. Some say that only those pure in heart are worthy of the honor.”

Lord have mercy, is the Inquisitor a force on the battlefield. Dual medium hardpoints and a single heavy hardpoint mean Lancelot-style firepower… in a package built to Jump and Descend in Stealth towards your unlucky victims or escape any encounter.

The unholy amalgamation of Lancelot’s weaponry, a Griffin’s Jump ability, a Stalker’s Stealth ability and the Carnage’s speed, the Inquisitor is a unique powerhouse all its own. The medium-class competitor activates its Descend Ability, allowing pilots to Jump in or out of battle with Stealth Mode activated for 5 seconds after landing. That’s 5 seconds to unload your weaponry on Reds with no fear of retaliation. A lengthy 20-second Cooldown time requires the pilot to make sure he finishes off his opponents fast or gets to cover until it’s able to Descend again.

The Inquisitor is one of the hardest/most expensive bots to acquire in the game. Pilots can acquire Inquisitor components in small quantities in the Black Market and purchase daily offers using Au or WSP. Most of the Inquisitors you see on the battlefield have been acquired via Gold and Super Chests or purchased with straight cash, homie.

War Robots Inquisitor

Upgrading (1st Cycle)

Level Cost (Ag) Health Speed (Km/H) Time
1 10,000 Comp 84,000 30
2 20,000 89,000 32 5 minutes
3 50,000 95,000 33 1 hour
4 100,000 101,000 34 4 hours
5 200,000 107,000 35 10 hours
6 500,000 114,000 36 20 hours
7 1,000,000 121,000 38 1 day, 8 hours, 46 m, 40 s
8 2,000,000 129,000 39 1 day, 22 hours
9 5,000,000 137,000 40 2 days, 9 hours
10 7,000,000 146,000 40 2 days, 21 hours
11 15,000,000 155,000 40 4 days, 14 hours
12 24,000,000 165,000 40 5 days, 10 hours

Total Silver: 54,870,000

Total Time: 19 days, 23 hours, 51 minutes and 40 seconds

Upgrading (MK2)

Level Cost (Ag) Health Speed (Km/H) Time
1 500 (Au) 100,800 30
2 20,000 106,800 32 5 minutes
3 50,000 114,000 33 1 hour
4 100,000 121,200 34 4 hours
5 200,000 128,400 35 10 hours
6 500,000 136,800 36 20 hours
7 1,000,000 145,200 38 1 day, 8 hours, 46 m, 40 s
8 2,000,000 154,800 39 1 day, 22 hours
9 5,000,000 164,400 40 2 days, 9 hours
10 7,000,000 175,200 40 2 days, 21 hours
11 15,000,000 186,000 40 4 days, 14 hours
12 24,000,000 198,000 40 5 days, 10 hours

Total Silver: 54,870,000

Total Time: 19 days, 23 hours, 51 minutes and 40 seconds

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% health bonus is added per level along with “added durability.”

Recommended Robot Setups: Thunder with twin Orkans/Tarans; Redeemer with twin Orkans/Tarans; Ember with twin Orkans/Tarans

War Robots Inquisitor

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