Mercury

MERCURY

Helldive your opponents into bits with the Mercury

The Mercury is a maniacal menace on the battlefield, complete with firepower, stealth and a jump ability that crashes into opposing Reds upon contact.

Mercury

Mercury

Specs:

Robot Class: Medium

Combat Type(s): Stealth, Jumping Sudden Combat

Required Account Level: 5

Abilities: Helldive – Robot activates stealth and then jumps. He can interrupt flight at any time and dash towards the ground, dealing damage to all enemies around the landing point. Stealth is active during flight and 3 seconds after landing. Duration: 4 seconds. Cooldown: 18 seconds.

Hardpoints: 1 heavy hardpoint, 2 light hardpoints

Default Weapon(s): 1 Thunder, 2 Pinata

Purchase Cost: 10,000 Mercury Components

Skins: N/A

MercuryMercury

Game Description:

One small step for man, one giant leap for Mercury! The Roman god of Financial Gain (an ode to yourselves, Pixonic?) brings the power and pain in a single jump with a new ability to inflict damage upon impact to your enemies with Helldive (Update 3.7). By activating the new ability Helldive, pilots launch their Mercury into the air in Stealth Mode and can Dash back down to earth harming all those in its vicinity. Think Descend Ability, but with a powerful twist at the end.

Mercury is susceptible to counters attacks as it does not have any Physical or Energy shielding built in. It does have high durability, however, plus enough firepower to blow away any remaining enemies after you Helldive into battle. An Ancile can be added up top for added protection, though it limits the amount of firepower you can dish out.

Created for sudden, quick attacks, it is bolstered by its 3-second cloaking period upon landing which more than makes up for its lack of shielding. Pilots can use this time to unload its single heavy and two light hardpoints. Equipped with Thunder, Dragoon, Redeemer or Ember, plus a pair of Pinata or Gust, it has the firepower to crush several opponents in quick succession at close range.


Upgrading (1st Cycle)

Level Cost (Ag) Health Speed (Km/H) Time Helldive Damage*
1 10,000 Comp 76,000 38 15,758
2 28,000 81,000 40 2 hours, 30 minutes 17,500
3 70,000 86,000 41 5 hours 19,000
4 140,000 92,000 42 12 hours 21,125
5 280,000 98,000 43 1 day 23,250
6 700,000 104,000 44 1 day, 12 hours 25,500
7 1,400,000 111,000 46 2 days, 4 hours 28,000
8 2,800,000 118,000 47 2 days, 20 hours 30,750
9 7,000,000 125,000 48 3 days, 8 hours 33,500
10 9,800,000 133,000 48 4 days 37,000
11 21,000,000 141,000 48 7 days 40,500
12 33,600,000 150,000 48 8 days 44,750

Total Silver: 76,818,000

Total Time: 30 days, 15 hours and 30 minutes

Mercury

Upgrading (MK2)

Level Cost (Ag) Health Speed (Km/H) Time Helldive Damage*
1 500 (Au) 91,200 38 18,909
2 28,000 97,200 40 2 hours, 30 minutes 21,000
3 70,000 103,200 41 5 hours 22,800
4 140,000 110,400 42 12 hours 25,350
5 280,000 117,600 43 1 day 27,900
6 700,000 124,800 44 1 day, 12 hours 30,600
7 1,400,000 133,200 46 2 days, 4 hours 33,600
8 2,800,000 141,600 47 2 days, 20 hours 36,900
9 7,000,000 150,000 48 3 days, 8 hours 40,200
10 9,800,000 159,600 48 4 days 44,400
11 21,000,000 169,200 48 7 days 48,600
12 33,600,000 180,000 48 8 days 53,700

Total Silver: 76,818,000

Total Time: 30 days, 15 hours and 30 minutes

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% health bonus is added per level along with “added durability.”

Recommended Robot Setups: Ember/Thunder/Redeemer/Dragoon plus dual Gust, Pinata or Magnum

Mercury

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