Strider

STRIDER

Speed and power personified in the Strider

Is that a Dash Vityaz? A more powerful Kumiho? It’s a mix of both and then some, goes the Strider.

Strider

Specs:

Robot Class: Medium

Combat Type(s): Beacon Capper, Close-Quarter to Versatile Combat

Required Account Level: 5

Abilities: Dash – The robot charges in the target direction, covering a short distance in a matter of seconds. This ability has 5 dash charges, allowing for a wide variety of tactical combat maneuvers. Each charge has its own cooldown, so the ability begins to recharge as soon as one charge is used. You can use these charges to overtake a slower opponent, open fire on him with all weapons, and immediately retreat back to cover. The Dash ability is also effective in beacon-capturing game modes, allowing you to dodge missiles or dash to cover, whichever the circumstances require. Cooldown: 12 Seconds (5 Charges)

Hardpoints: 1 Heavy Hardpoint, 2 Light Hardpoints

Default Weapon(s): 1 Thunder, 2 Pinata

Purchase Cost: 10,000 Strider Components

Skins: N/A

StriderStrider

Game Description:

This robot is a fast, unpredictable, perilous predator for any unlucky enough to become its prey. Strider charges into battle, sowing chaos and destruction in the enemy ranks and then just as quickly leaving the field before the survivors have time to strike back.

Strider is a brand-new Medium Robot released for the massive 3.6 update. Its unique ability to use Dash features 5 charges, each of which allow it to burst quickly in any direction the pilot chooses. Think of Strider as a Super Dash Bot. Essentially a beefed-up and extra speedy Kumiho, if you will, it has 1 heavy hardpoint complimented by 2 light hardpoints. Given that the first three Dash bots only wore medium hardpoints, you can bet this is the shift in the War Robots Meta we’ve been dreaming of (or dreading, depending on your level)!

An interesting side note, the Vityaz also has 1 heavy with 2 light hardpoints. This isn’t a rarity in the WR roster – Kumiho and Rogatka both sport two medium hardpoints, Stalker and Destrier both have dual light hardpoints… but I digress.

The Strider is built for medium- to close-range combat. A Thunder and two leveled-up Gust, or an Ember even, and you have a recipe for close-quarters destruction. 5 charges are more than enough to burst through an enemy Ancile or Energy Shield. And though it lacks in any shielding of its own, its speed should allow pilots to duck out of range or behind cover quick enough.

Strider

Upgrading (1st Cycle)

Level Cost (Ag) Health Speed (Km/H) Time
1 10,000 Comp 68,000 46
2 28,000 72,000 47 2 hours
3 70,000 77,000 49 4 hours
4 140,000 82,000 51 9 hours
5 280,000 87,000 53 18 hours
6 700,000 93,000 55 1 day, 4 hours
7 1,400,000 99,000 56 1 day, 18 hours
8 2,800,000 105,000 58 2 days, 4 hours
9 7,000,000 112,000 60 2 days, 20 hours
10 9,800,000 119,000 60 3 days, 12 hours
11 21,000,000 127,000 60 7 days
12 33,600,000 135,000 60 8 days

Total Silver: 76,818,000

Total Time: 27 days and 19 hours

Strider

Upgrading (MK2)

Level Cost (Ag) Health Speed (Km/H) Time
1 500 (Au) 81,600 46
2 28,000 86,400 47 2 hours
3 70,000 92,400 49 4 hours
4 140,000 98,400 51 9 hours
5 280,000 104,400 53 18 hours
6 700,000 111,600 55 1 day, 4 hours
7 1,400,000 118,800 56 1 day, 18 hours
8 2,800,000 126,000 58 2 days, 4 hours
9 7,000,000 134,400 60 2 days, 20 hours
10 9,800,000 142,800 60 3 days, 12 hours
11 21,000,000 152,400 60 7 days
12 33,600,000 162,000 60 8 days

Total Silver: 76,818,000

Total Time: 27 days and 19 hours

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% health bonus is added per level along with “added durability.”

Recommended Robot Setups: Ember/Thunder with Dual Gust/Pinata, Plasma Strider with Redeemer and dual Magnums, Run and Gun Strider with Tempest and dual Molot

Strider

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