Doc

DOC

Doc is a medium-class surgeon of suffering

4 medium hardpoints and the ability to Quick Draw replacements make Doc a tricky bot in battle.

Doc

Specs:

Robot Class: Medium

Combat Type(s): Versatile Brawler; Medium-Range Attacker

Required Account Level: 7

Abilities: Quick Draw – Holstering the current active weapons and draw the holstered ones in their stead. Combine 4 identical weapons into a deadly burst or to switch burst weapons for the sustained fire weapons after unloading them onto the enemy. Cooldown: 15 seconds.

Hardpoints: 4 Medium Hardpoints

Default Weapon(s): 4 Punisher T

Purchase Cost: 1,250 Au (previously 7,000 Influence Points (IP)

Skins: Lieutenant (500 Au)

War Robots DocWar Robots Doc

Game Description:

A weathered brawler highly familiar with mid- and close-ranged combat, Doc is able to use his Quick Draw ability, holstering his current active weapons and drawing the holstered ones in their stead, just like the gunslingers of old.

Doc, named after famous gunslinger Doc Holiday, features two separate sets of medium weaponry (4 total) which can be loaded and used with its unique Quick Draw ability. Unload your Orkans or Tulumbas, Quick Draw to alternate weaponry and fire a second volley. Not that much more to it, except the ability to switch between Orkans and say, Tarans, makes for a tasty combo especially when targeting a unit with either a Physical Shield or Energy/Ancile Shield.

The “Wild Bunch” bots (including Jesse with 4 light slots and Butch with 4 heavies) are all available by earning “Influence Points,” basically Pixonic’s ploy to connect you and your mates on Facebook. You can also earn the bots via the Black Market or purchase Influence Points in the store. Doc is now available for 1,250 Au.

The gang has all been criticized for having glass chins, meaning that they have no defensive shields leaving them quite vulnerable to a counter attack. . Doc is one durable bot and has a ton of health points in addition to decent pace, making it a versatile and powerful setup to deploy. Useful for close combat, support and attacking heavy, medium and light bots, it can be a real handful to deal with on the battlefield. The only… drawback… is the length of its Quick Draw ability. A 10-second cooldown period is required before switch your guns back. Timing is everything with the Wild Bunch.

War Robots Doc

Upgrading (1st Cycle)

Level Cost (Ag) Health Speed (Km/H) Time
1 1,250 Au 73,000 39
2 50,000 79,000 40 20 minutes
3 100,000 85,000 42 10 hours
4 200,000 92,000 43 14 hours
5 300,000 99,000 45 20 hours
6 700,000 107,000 46 1 day, 4 hours
7 1,000,000 116,000 48 1 day, 9 hours
8 2,000,000 125,000 49 1 day, 15 hours
9 5,000,000 135,000 51 1 day, 23 hours
10 9,000,000 146,000 51 2 days, 10 hours
11 16,000,000 158,000 51 3 days, 3 hours
12 30,000,000 171,000 51 4 days, 1 hour

Total Silver: 64,350,000

Total Time: 17 days, 13 hours and 20 minutes

Upgrading (MK2)

Level Cost (Ag) Health Speed (Km/H) Time
1 500 (Au) 87,600 39
2 50,000 94,800 40 20 minutes
3 100,000 102,000 42 10 hours
4 200,000 110,400 43 14 hours
5 300,000 118,800 45 20 hours
6 700,000 128,400 46 1 day, 4 hours
7 1,000,000 139,200 48 1 day, 9 hours
8 2,000,000 150,000 49 1 day, 15 hours
9 5,000,000 162,000 51 1 day, 23 hours
10 9,000,000 175,200 51 2 days, 10 hours
11 16,000,000 189,600 51 3 days, 3 hours
12 30,000,000 205,200 51 4 days, 1 hour

Total Silver: 64,350,000

Total Time: 17 days, 13 hours and 20 minutes

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% health bonus is added per level along with “added durability.”

Recommended Robot Setups: Dual or Quad combos of Tarans, Orkans, Tulumbas, Punisher Ts or Molot Ts, due to their reload times and Doc’s Cooldown time

War Robots Doc

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