Rogatka

ROGATKA

Sprint, jump, cap and blast! The Rogatka combines all three to devastating effect

Gobs of pace coupled with a Jump Drive and a pair of medium hardpoints make the Rogatka a multi-functional factor on the ‘field.

 

Specs:

Robot Class: Medium

Combat Type(s): Beacon Capper; Light Combat

Required Account Level: 6

Abilities: Jump – Leap in or out of battle in a single bound. Cooldown: 7 seconds.

Hardpoints: 2 Medium Hardpoints

Default Weapon(s): 2 Punisher T

Purchase Cost: 2,500 Gold (Au)

Skins: Ghostflame (1,199 Au); Anarchy (500 Au)

War Robots RogatkaWar Robots Rogatka

Game Description:

Equipped with a jump drive. The fastest robot in its class. Two medium weapons pose a serious threat to any opponent.

Mobility means the most when it comes down to the Rogatka. Recently-revamped to compete in the new War Robots meta, the Rogatka sprints and jumps and sprints some more making it a medium-class beacon capper worthy of the name.

Naturally durable with high health points, the Rogatka can be fitted with a pair of medium hardpoint weapons giving it the ability to defend itself while getting into flanking positions or capturing because for your team. Dash bots are the only ones who can match this speedster for pace which it will have to utilize well to be successful. It has no physical or energy shields to protect it from incoming fire. Just timing. And a Jump Drive with a 7-second cooldown.

Suppress enemies from distance with Molot T or Punisher T or go in for the kill with loaded Orkans or Tarans. Shocktrains, Scourges and Storms make for even more options with the Rogatka. Taranasorus Rog? Back in style. Shockasorus Rex? Get stuck in!

This bot excels on the Moon and Valley maps for its ability to leap on top of and over many of the obstacles and barriers. With longer ranged weaponry, Dreadnought also makes for a successful outing. Be aware that snipers will time your landings before they unload so try to land behind or make it to cover quickly!

War Robots Rogatka

Upgrading (1st Cycle)

Level Cost (Ag) Health Speed (Km/H) Time
1 2,500 (Au) 76,000 46
2 50,000 81,000 47 20 minutes
3 100,000 86,000 49 10 hours
4 200,000 92,000 51 14 hours
5 300,000 98,000 53 20 hours
6 700,000 104,000 55 1 day, 4 hours
7 1,000,000 111,000 56 1 day, 9 hours
8 2,000,000 118,000 58 1 day, 15 hours
9 5,000,000 125,000 60 1 day, 23 hours
10 9,000,000 133,000 60 2 days, 10 hours
11 16,000,000 141,000 60 3 days, 3 hours
12 30,000,000 150,000 60 4 days, 1 hour

Total Silver: 64,350,000

Total Time: 17 days, 13 hours and 20 minutes

Upgrading (MK2)

Level Cost (Ag) Health Speed (Km/H) Time
1 500 (Au) 91,200 46
2 50,000 97,200 47 20 minutes
3 100,000 103,200 49 10 hours
4 200,000 110,400 51 14 hours
5 300,000 117,600 53 20 hours
6 700,000 124,800 55 1 day, 4 hours
7 1,000,000 133,200 56 1 day, 9 hours
8 2,000,000 141,600 58 1 day, 15 hours
9 5,000,000 150,000 60 1 day, 23 hours
10 9,000,000 159,600 60 2 days, 10 hours
11 16,000,000 169,200 60 3 days, 3 hours
12 30,000,000 180,000 60 4 days, 1 hour

Total Silver: 64,350,000

Total Time: 17 days, 13 hours and 20 minutes

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% health bonus is added per level along with “added durability.”

Recommended Robot Setups: Short Range: Orkan/Taran/Storm. Medium Range: Scourge/Shocktrain/Tulumbas. Long Range: Punisher T/Molot T

War Robots Rogatka

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