EMBER

Burn your foes with the all-engulfing Ember

The Ember is a new, specialized weapon that evades all shields and torches enemy Reds all the same.

ember

Specs:

Weapons Class: Heavy

Combat Type(s): Short Range

Maximum Range: 350m

Clip Size: 300 liters of fuel

Full Reload Time: 5 seconds

Rate of Fire: 30 liters per second of fuel consumption

Damage Type: Special/Flamethrower

Required Account Level: 5

Purchase Cost: 10,000 Ember Components

EmberEmber

Game Description:

A devastating weapon to use at close range, this industrial-grade device melts down regular metal like chocolate. Fires an inflammable mixture that covers enemies along with their defenses, mercilessly burning them down. Automatic Firing Mode. Fire precisely and separately or in long bursts. Energy Damage. Bypasses energy shields entirely. Area of Effect. Damages targets in a very small radius.

“It could be your source of light in the dark, or it could turn your adversaries to charcoal.” – Pixonic

Expensive but… worth it! The Ember is a unique heavy-hardpoint flamethrower which scorches its enemies with capacity to do terrible damage. Ignoring Ancile, Energy AND Physical shields, the Ember also ruins your opponents’ line of sight making it incredibly difficult to defend against. The Ember is an Ancilot (Lancelot + Ancile) destroyer.

You can attach this bad boy to almost any bot with a heavy hardpoint to do considerable damage. Butch’s 10-second Quick Draw capability doesn’t vibe with the Ember’s cooldown period but for Inquisitor, Lancelot, Carnage, Raijin, Fury… have at it! Bulwark with twin Embers is a nightmare. Falcon with an Ember matched with Tarans or Orkans is a versatile powerhouse.

Damage below is per second… multiply by three for full damage per tank.

Ember

Upgrading (1st Cycle)

Level Cost (Ag) Damage Per Second Damage Per Full Clip Upgrade Time
1 10,000 (Comp) 6,380 51,000
2 20,000 7,130 57,000 11 minutes
3 40,000 7,880 63,000 1 hour
4 80,000 8,640 69,000 2 hours
5 400,000 9,390 75,000 8 hours
6 800,000 10,510 84,000 17 hours
7 1,600,000 11,640 93,000 1 day, 9 hours
8 3,000,000 12,770 102,000 1 day, 18 hours
9 6,000,000 13,890 111,000 2 days, 2 hours
10 10,000,000 15,390 123,000 2 days, 13 hours
11 16,000,000 16,900 135,000 3 days, 11 hours
12 26,000,000 18,400 147,000 4 days, 18 hours

Total Silver: 63,940,000

Total Time: 17 days, 3 hours and 11 minutes

Upgrading (MK2)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 500 (Au) 7,656 61,200
2 20,000 8,556 68,400 11 minutes
3 40,000 9,456 75,600 1 hour
4 80,000 10,368 82,800 2 hours
5 400,000 11,268 90,000 8 hours
6 800,000 12,612 100,800 17 hours
7 1,600,000 13,968 111,600 1 day, 9 hours
8 3,000,000 15,324 122,400 1 day, 18 hours
9 6,000,000 16,668 133,200 2 days, 2 hours
10 10,000,000 18,468 147,600 2 days, 13 hours
11 16,000,000 20,280 162,000 3 days, 11 hours
12 26,000,000 22,080 176,400 4 days, 18 hours

Total Silver: 63,940,000

Total Time: 17 days, 3 hours and 11 minutes

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% damage bonus is added per missile/plasma blast depending on the weapon along with “added durability.”

Recommended Weapon Setups: Dual Embers on Bulwark, Raijin and Carnage, Lancelot, triple on Fury, Falcon

Ember Fury Lancelot
Pilot Trip showing off his Ember/Dual Tarans

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