Exodus

EXODUS

Execute your enemies with the Exodus

The long-awaited “Heavy Orkan” Exodus is finally here and it doesn’t disappoint… but it will cost you an arm and a leg.

Exodus

Specs:

Weapons Class: Heavy

Combat Type(s):  Short Range

Maximum Range: 300m

Clip Size: 20 Rockets

Full Reload Time: 22 seconds (1.1 rockets per second)

Rate of Fire: 4 seconds

Damage Type: Rockets/Splash

Required Account Level: 19

Purchase Cost: 10,000 Exodus Components

exodus

Game Description:

Heavy close range rocket system. Full salvo can deal irreparable damage to even the most protected enemies.

Exodus closes out the heavy weapon section of the PinataOrkan chain. The massive rocket system is the king of Splash damage, delivering a staggering 85,500 damage at level 12. For comparison’s sake, and to show you just how powerful this system is, Orkan cranks out 60,480 damage at level 12 and Pinata 24,820 same.

When paired up, twin Exodus can crush enemy Reds on Bulwark and Carnage, or Beacon Defenders for King of the Hill or Beacon Rush on Raijin or Natasha (with twin Pinata). The range is the ultimate concern for most pilots when using the Death Button setups, however when used individually it gives Falcon, Strider, Hellburner, Inquisitor and Mercury a much-needed blast damage-producing burst. 

Use Exodus like an Orkan and experienced pilots will deploy bots running the system at spawn points loaded with enemies.  The only drawback for Exodus is how expensive it is, especially when upgrading at higher levels. The juice, however, is well worth the squeeze.

Upgrading (1st Cycle)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 10,000 Comp 1,520 30,400
2 100,000 1,670 33,400 5 hours
3 200,000 1,830 36,600 12 hours
4 400,000 2,010 40,200 1 day
5 2,000,000 2,210 44,200 2 days
6 4,000,000 2,430 48,600 4 days
7 6,000,000 2,670 53,400 6 days
8 11,000,000 2,930 58,600 7 days
9 17,000,000 3,220 64,400 8 days
10 32,000,000 3,540 70,800 9 days
11 43,000,000 3,890 77,800 10 days
12 55,000,000 4,275 85,500 11 days

Total Silver: 170,700,000

Total Time: 58 days and 17 hours

Upgrading (MK2)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 500 (Au) 1,824 36,480
2 100,000 2,004 40,080 5 hours
3 200,000 2,196 43,920 12 hours
4 400,000 2,412 48,240 1 day
5 2,000,000 2,652 53,040 2 days
6 4,000,000 2,916 58,320 4 days
7 6,000,000 3,204 64,080 6 days
8 11,000,000 3,516 70,320 7 days
9 17,000,000 3,864 77,280 8 days
10 32,000,000 4,248 84,960 9 days
11 43,000,000 4,668 93,360 10 days
12 55,000,000 5,130 102,600 11 days

Total Silver: 170,700,000

Total Time: 58 days and 17 hours

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% damage bonus is added per missile/plasma blast depending on the weapon along with “added durability.”

Recommended Weapon Setups: Dual on Bulwark, Natasha (with Pinata), Raijin, Carnage. Singles with Pinata on Hellburner, Mercury, Strider, with Orkans on Falcon and Inquisitor.

Exodus

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