ZENIT

Zenit (N.) – Def: A missile battery capable of dealing damage from across the map

The Zenit allows pilots to hang back at the end of a map and rain damage upon multiple enemies at once.

zenit

Specs:

Weapons Class: Heavy

Combat Type(s): Long Range

Maximum Range: 300m-1,100m

Clip Size: 18 missiles

Full Reload Time: 15 seconds

Rate of Fire: 18 missiles per 16.4 seconds

Damage Type: Missile

Required Account Level: 17

Purchase Cost: 580,000 Silver (Ag)

ZenitZenit

Game Description:

Zenit is a missile system. Missile complex designed to deliver plunging fire on slow-moving groups of robots at long distances. Missiles deal high damage and have large area of impact, but cannot lock on targets within 300m radius. High reload time.

“More power!” As Jeremy Clarkson of Top Gear fame says, and that is how to describe the Zenit when compared to the Noricum. The “super camper” of camping weapons, the Zenit is a heavy hardpoint monster which rains down serious rocket fire on its enemies from afar in a 25m radius with Splash damage.

A maximum range of 1,100m is impressive yet it is only effective against stationary or slow-moving enemy robots. Targets closer than 300m cannot be locked on so if you see an enemy pilot closing in, get to shelter STAT.

Experienced pilots know that they are better use to their team through the direct support of a sniper weapon, so most prefer a Trebuchet/Kang Dae/Nashorn at distance.

According to Wiki, the “Zenit is a Russian-type space-launch rockets used to carry fuel, or act as a main booster. It is commonly known for being used on Spacecraft used to deliver necessities for Russian Cosmonauts out to space stations.

Zenit

Upgrading (1st Cycle)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
5 580,000 1,343 24,174
6 800,000 1,476 26,568 17 hours
7 1,600,000 1,622 29,196 1 day, 9 hours
8 3,000,000 1,782 32,076 1 day, 18 hours
9 6,000,000 1,959 35,262 2 days, 2 hours
10 10,000,000 2,153 38,754 2 days, 13 hours
11 16,000,000 2,366 42,588 3 days, 11 hours
12 26,000,000 2,600 46,800 4 days, 18 hours

Total Silver: 63,400,000

Total Time: 16 days and 16 hours

Upgrading (MK2)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
5 500 (Au) 1,612 29,009
6 800,000 1,771 31,882 17 hours
7 1,600,000 ,1946 35,035 1 day, 9 hours
8 3,000,000 2,138 38,491 1 day, 18 hours
9 6,000,000 2,351 42,314 2 days, 2 hours
10 10,000,000 2,584 46,505 2 days, 13 hours
11 16,000,000 2,839 51,106 3 days, 11 hours
12 26,000,000 3,120 56,160 4 days, 18 hours

Total Silver: 63,400,000

Total Time: 16 days and 16 hours

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% damage bonus is added per missile/plasma blast depending on the weapon along with “added durability.”

Recommended Weapon Setups: Natasha with dual Zenit/Noricum, Fury triple Zenit

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