The Magnum offers both style and non-stop shooting

One of the most popular light guns is the Magnum, an energy weapon that shoots continuously without reloading.



Weapons Class: Light

Combat Type(s): Short-Medium Range

Maximum Range: 350m

Clip Size: Continuous Fire – No Reload Time!

Rate of Fire: 2 plasma bolts per second

Damage Type: Energy/Plasma

Required Account Level: 20

Purchase Cost: 3,750 Workshop Points (WSP)

If using all six Workshop slots continuously, pilots will need to spend 1,634,370 Silver and 7 days to accumulate enough points to buy a Magnum. Magnums can also be won in game events by completing specific tasks, certain War Robots Royale games, the Black Market and purchased through daily offers.


Game Description:

Highly effective weapon at close range. Fires bolts of high-temperature plasma, accelerated to enormous speeds. Able to fire continuously as it does not have a reload time. Rate of fire: 2 plasma bolts per second.

Pew pew pew! The Magnum is a light, short-to-medium range plasma gun able to hit targets up to 350m. For a fee of 3,750 WSP from the store, the powerful little blaster is a popular addition for beginner-to-intermediate setups. It is the only weapon in War Robots to not require a reload time.

Boasting high accuracy, excellent damage, ability to ignore Energy/Ancile shields and a continuous rate of fire, pilots love affixing it to the GI Patton (along with 3 other Magnums), to the Leo (with 2 more Magnums and a Thunder) and of course to the Stalker. The Stalker Ninja, as it is affectionately known, is a formidable foe if piloted properly even up to the higher leagues. Gareth and Galahad also boast Magnums along with Tarans due to their similar ranges along with their defensive capabilities against more-powerful output bots like the Carnage and Fuijin. The Plasma Death Button Griffin is a force to be reckoned with at higher levels in top-tier leagues. Dual Magnums and Tarans along with the Griffin’s Jump ability trouble all unshielded bots, even the mighty Dash trio (just watch out for Bulgasari’s shield)!

Named after the .44 Remington, close-quarter combat is where the Magnum truly excels – making the center of Dreadnought, Dead City and Valley nice places to play. Canyon, Yamantau and Springfield are tough maps for the Magnum to make a lasting impact.

Defending a Magnum is as simple as shielding up. If you’re a Rhino, raise your shield. A Galahad or Gareth can activate theirs and a Bulgasari or Lancelot can rely on theirs which are already built in.

Upgrading (1st Cycle)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 3,750 (WSP) 720
2 10,000 790 5 minutes
3 20,000 870 30 minutes
4 40,000 960 1 hour
5 200,000 1,060 4 hours
6 400,000 1,160 8 hours
7 800,000 1,270 17 hours
8 1,500,000 1,400 21 hours
9 3,000,000 1,540 1 day, 1 hour
10 5,000,000 1,690 1 day, 7 hours
11 8,000,000 1,860 1 day, 18 hours
12 13,000,000 2,040 2 days, 9 hours

Total Silver: 31,970,000

Total Time: 8 days, 14 hours and 35 minutes

Upgrading (MK2)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 500 (Au) 864
2 10,000 948 5 minutes
3 20,000 1,044 30 minutes
4 40,000 1,152 1 hour
5 200,000 1,272 4 hours
6 400,000 1,392 8 hours
7 800,000 1,524 17 hours
8 1,500,000 1,680 21 hours
9 3,000,000 1,848 1 day, 1 hour
10 5,000,000 2,028 1 day, 7 hours
11 8,000,000 2,232 1 day, 18 hours
12 13,000,000 2,448 2 days, 9 hours

Total Silver: 31,970,000

Total Time: 8 days, 14 hours and 35 minutes

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% damage bonus is added per missile/plasma blast depending on the weapon along with “added durability.”

Recommended Weapon Setups: Plasma Death Button (PDB) dual Magnums and Tarans Rhino and Griffin, Golem with Thunder-Taran-Magnum, Leo with triple Magnums and either Thunder or Ancile, Stalker Ninja with dual Magnums, Gareth/Galahad with single/double Magnums and Taran, Gepard with triple Magnums


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