MOLOT

Molot is a light slot, long-range revolver cannon

An 800m range allows the Molot to touch up its targets from distance with suppressible damage.

Molot

 

 

Specs:

Weapons Class: Light

Combat Type(s): Long Range

Maximum Range: 800m

Clip Size: 70 rounds

Full Reload Time: 10 Seconds

Rate of Fire: 4.2 rounds per second

Damage Type: Bullets/Projectile

Required Account Level: 1

Purchase Cost: 20,000 Silver (Ag)

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Game Description:

Molot is a light slot, long-range revolver cannon. Projectile accuracy decreases with distance. The closer your enemy is, the more damage you will do per expended magazine. Automatic firing mode. Fire rounds precisely and separately or in long bursts. Acceleration system. Fire continuously for 3 seconds to activate accelerated state and increase the rate of fire (x1.5). Accelerated state is disabled if firing is stopped for 1 second.

The Molot is a light hardpoint medium-to-long range gun that has a smaller clip than the Punisher but makes up for less damage with a greater effectiveness range. A beginners’ weapon, the Molot can be paired with its dual-cannon medium hardpoint version, the Molot T, for suppressive fire on a Griffin or tossed on a Natasha along with twin Tempests for excellent fire from far out. Range is from 800m but the Molot is more effective from 500m and closer.

The weapon chain of the Molot includes the Punisher (similar light hardpoint gun) and the mighty Tempest (heavy hardpoint doing serious damage). As far as specs go, the accelerate fire rate up runs 1.5x the usual firing speed if fired continuously for longer than 3 seconds. Accelerated state is disabled if firing is stopped for more than 1 second or ammo is depleted. That means keep them running hot and heavy from afar!

As far as moving up the tiers, the Molot is usually replaced by the gold energy weapon Gekko due to the performance boost and advantage head to head.

According to Wiki/the Russian language, Molot is Russian for hammer and seems to be based on the Bofors 40mm autocannon.

Molot

Upgrading (1st Cycle)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 20,000 230 16,100
2 10,000 250 17,500 5 minutes
3 20,000 270 18,900 30 minutes
4 40,000 300 21,000 1 hour
5 200,000 330 23,100 4 hours
6 400,000 360 25,200 8 hours
7 800,000 400 28,000 17 hours
8 1,500,000 440 30,800 21 hours
9 3,000,000 480 33,600 1 day, 1 hour
10 5,000,000 530 37,100 1 day, 7 hours
11 8,000,000 580 40,600 1 day, 18 hours
12 13,000,000 640 44,800 2 days, 9 hours

Total Silver: 31,970,000

Total Time: 8 days, 14 hours and 35 minutes

Upgrading (MK2)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 500 (Au) 276 19,320
2 10,000 300 21,000 5 minutes
3 20,000 324 22,680 30 minutes
4 40,000 360 25,200 1 hour
5 200,000 396 27,720 4 hours
6 400,000 432 30,240 8 hours
7 800,000 480 33,600 17 hours
8 1,500,000 528 36,960 21 hours
9 3,000,000 576 40,320 1 day, 1 hour
10 5,000,000 636 44,520 1 day, 7 hours
11 8,000,000 696 48,720 1 day, 18 hours
12 13,000,000 768 53,760 2 days, 9 hours

Total Silver: 31,970,000

Total Time: 8 days, 14 hours and 35 minutes

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% damage bonus is added per missile/plasma blast depending on the weapon along with “added durability.”

Recommended Weapon Setups: Gunship Griffin with dual Molots/Molot T, quad GI Patton at low tiers, Natasha with dual Molot/Tempest

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