HYDRA

Hit your hiding opponents with the Hydra

The Hydra is a versatile homing-missile weapon capable of bending its arsenal over and around obstacles to catch its target.

Hydra

Specs:

Weapons Class: Medium

Combat Type(s): Medium Range

Maximum Range: 600m

Clip Size: 6 homing missiles

Full Reload Time: 12 Seconds

Rate of Fire: 1.5 missiles per second

Damage Type: Missile

Required Account Level: 20

Purchase Cost: 5,650 Workshop Points (WSP)

HydraHydra

Game Description:

Fires target-seeking missiles that fly above obstacles. Best used against hiding or quickly moving opponents. Passive Guidance System. Tracks and follows designated targets even behind obstacles. Lock-on. Does not require manual aiming at the cost of some of the time required to lock onto the enemy (3 seconds).

Is there a weapon which draws the ire of opposing pilots more than the Hydra? Ok perhaps the super-weapon Shocktrain, but that’s about it. The Hydra is devastatingly effective when used properly and leveled up.

The medium hardpoint version of the Aphid and available for Workshop Points, it can home in on its target and clear low obstacles such as walls and barriers. They do not, however, deal splash damage such as the rocket weapons Pins, Pinatas or Orkans. Once a Hydra locks onto its target (beginning at 600m) it’s go time! Clever pilots will aim between two green brackets which appear to the left and right of the enemy to curve the missiles in said direction.

The faster the enemy robot, the harder they will be to hit, so it is best to time their launch after, for example, a Dash bot dashes or a jumping bot jumps. It goes without saying that if you’re about to be on the receiving end of a Hydra salvo, time your movements based on the enemy’s shot time. The missiles fire into a ring and as mentioned previously, their arching trajectory makes them very useful on levels like Moon and Valley while you keep cover.

According to Wiki, a Hydra is a serpentine, dragon like swamp monster in Greek and Roman mythology with multiple heads.

If using all six Workshop slots continuously, pilots will need to spend 2,453,910 Silver and 11 days to accumulate enough points to buy a Taran. Tarans can also be won in game events by completing specific tasks, certain War Robots Royale games, the Black Market and purchased through daily offers.

 

Hydra

Upgrading (1st Cycle)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 5,650 (WSP) 930 5,580
2 15,000 1,020 6,120 8 minutes
3 30,000 1,120 6,720 45 minutes
4 60,000 1,230 7,380 1 hour, 30 minutes
5 300,000 1,350 8,100 6 hours
6 600,000 1,480 8,880 13 hours
7 1,200,000 1,630 9,780 1 day, 1 hour
8 2,300,000 1,790 10,740 1 day, 7 hours
9 4,500,000 1,970 11,820 1 day, 14 hours
10 7,500,000 2,170 13,020 1 day, 22 hours
11 12,000,000 2,380 14,280 2 days, 15 hours
12 19,500,000 2,620 15,720 3 days, 13 hours

Total Silver: 48,005,000

Total Time: 12 days, 21 hours and 23 minutes

Upgrading (MK2)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 500 (Au) 1,116 6,696
2 15,000 1,224 7,344 8 minutes
3 30,000 1,344 8,064 45 minutes
4 60,000 1,476 8,856 1 hour, 30 minutes
5 300,000 1,620 9,720 6 hours
6 600,000 1,776 10,656 13 hours
7 1,200,000 1,956 11,736 1 day, 1 hour
8 2,300,000 2,148 12,888 1 day, 7 hours
9 4,500,000 2,364 14,184 1 day, 14 hours
10 7,500,000 2,604 15,624 1 day, 22 hours
11 12,000,000 2,856 17,136 2 days, 15 hours
12 19,500,000 3,144 18,864 3 days, 13 hours

Total Silver: 48,005,000

Total Time: 12 days, 21 hours and 23 minutes

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% damage bonus is added per missile/plasma blast depending on the weapon along with “added durability.”

Recommended Weapon Setups: Dual Hydra with Aphid on “Stukka” Griffins or Rhinos, Doc with quick-draw quad Hydra, Triple Hydra Fujin

Hydra Fujin
Fujin Hydra; Photo: ριℓσт σивɾυмχ….єågℓє 1

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