MOLOT T

The Molot T delivers damage from distance with twin canons

Capable of hitting enemies from up to 800m away, the Molot T is a textbook suppressive-fire gun.

Molot T

Specs:

Weapons Class: Medium

Combat Type(s): Long Range

Maximum Range: 800m

Clip Size: 70 rounds

Full Reload Time: 10 Seconds

Rate of Fire: 4.2 rounds per second

Damage Type: Bullets/Projectile

Required Account Level: 1

Purchase Cost: 30,000 Silver (Ag)

Molot TMolot T

Game Description:

Molot T is a medium slot, long-range revolver cannon. Projectile accuracy decreases with distance. The closer your enemy is, the more damage you will do per expended magazine. Automatic firing mode. Fire rounds precisely and separately or in long bursts. Acceleration system. Fire continuously for 3 seconds to activate accelerated state and increase the rate of fire (x1.5). Accelerated state is disabled if firing is stopped for 1 second.

The Molot T is a medium hardpoint medium-to-long range gun that has a smaller clip than the Punisher T but makes up for less damage with a greater effectiveness range. A beginners’ weapon, the Molot T can be paired with its single-cannon light hardpoint version, the Molot, for suppressive fire on a Griffin or tossed on a Rogatka for excellent fire from far out. Range is from 800m but the Molot T is more effective from 500m and closer.

The weapon chain of the Molot T includes the Punisher T (similar medium hardpoint gun) and the mighty Tempest (heavy hardpoint doing serious damage). As far as specs go, the accelerate fire rate up runs 1.5x the usual firing speed if fired continuously for longer than 3 seconds. Accelerated state is disabled if firing is stopped for more than 1 second or ammo is depleted. That means keep them running hot and heavy from afar! Molot T looks like two Molots paired together; however 1 × Molot T does approximately 150% the damage of 1 x Molot.

According to Wiki/the Russian language, Molot is Russian for hammer and seems to be based on the Bofors 40mm autocannon. “T”, most likely, stands for “Twin.”

Upgrading (1st Cycle)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 30,000 380 26,600
2 15,000 420 29,400 8 minutes
3 30,000 460 32,200 45 minutes
4 60,000 500 35,000 1 hour, 30 minutes
5 300,000 550 38,500 6 hours
6 600,000 600 42,000 13 hours
7 1,200,000 660 46,200 1 day, 1 hour
8 2,300,000 730 51,100 1 day, 7 hours
9 4,500,000 800 56,000 1 day, 14 hours
10 7,500,000 880 61,600 1 day, 22 hours
11 12,000,000 970 67,900 2 days, 15 hours
12 19,500,000 1,070 74,900 3 days, 13 hours

Total Silver: 48,005,000

Total Time: 12 days, 21 hours and 23 minutes

Upgrading (MK2)

Level Cost (Ag) Damage Per Particle Damage Per Full Clip Upgrade Time
1 500 (Au) 456 31,920
2 15,000 504 35,280 8 minutes
3 30,000 552 38,640 45 minutes
4 60,000 600 42,000 1 hour, 30 minutes
5 300,000 660 46,200 6 hours
6 600,000 720 50,400 13 hours
7 1,200,000 792 55,440 1 day, 1 hour
8 2,300,000 876 61,320 1 day, 7 hours
9 4,500,000 960 67,200 1 day, 14 hours
10 7,500,000 1,056 73,920 1 day, 22 hours
11 12,000,000 1,164 81,480 2 days, 15 hours
12 19,500,000 1,284 89,880 3 days, 13 hours

Total Silver: 48,005,000

Total Time: 12 days, 21 hours and 23 minutes

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% damage bonus is added per missile/plasma blast depending on the weapon along with “added durability.”

Recommended Weapon Setups: Gunship Griffin with dual Molots/Molot T, Rogatka with dual Molot Ts

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