STORM

Blast the Reds away at close range with the Storm

The medium-class Storm is a thinner version of the heavy Thunder but more than makes up for it in versatility.

storm

 

Specs:

Weapons Class: Medium

Combat Type(s): Close-Short Range

Maximum Range: 500m

Clip Size: 8 rounds

Full Reload Time: 11 Seconds (1.375 seconds per round)

Rate of Fire: 1.4 shots per second

Damage Type: Kinetic (Energy)

Required Account Level: 1

Purchase Cost: 10,000 Storm Components

StormStorm

Game Description:

Kinetic shotgun of a moderate size was designed for liquidation of enemy platoons in melee attacks. Its perfect combination of medium parameters will answer the needs of those looking for a well-balanced weapon. Automatic fire mode. Can carry out aimed single shots or long bursts. Reload. Reloading is performed continually and automatically.

“You get a Storm! You get a Storm! You get a Storm! Everybody gets a Storm!” Paraphrasing Oprah is a fitting way to start the description of perhaps the most common unit won by players upon the release of the Components system. Storm components have been coming thick and fast as they are won in high volume and cheap, and the medium-hardpoint shotgun serves as a Thunder-lite for pilots of all skill levels save Master and Champions League.

Functioning exactly like the Thunder, it has a range of 500m but is most effective under 200m. Also like the Thunder, Ancile and energy shields are taken down at distance rather effectively by a single or double Storm combo. They deal double damage to shields. Close-quarter combat is essential for success with the Storm.

 

Upgrading (1st Cycle)

Level Cost (Ag) Damage Per Particle* Damage Per Full Clip Upgrade Time
1 10,000 (Comp) 3,128 25,024
2 20,000 3,440 27,520 12 minutes
3 40,000 3,776 30,208 1 hour, 7 minutes, 30 seconds
4 80,000 4,152 33,216 2 hours, 15 minutes
5 400,000 4,568 36,544 9 hours
6 800,000 5,016 40,128 19 hours, 30 minutes
7 1,565,000 5,512 44,096 1 day, 13 hours, 30 minutes
8 3,065,000 6,056 48,448 1 day, 22 hours, 30 minutes
9 6,000,000 6,656 53,248 2 days, 9 hours
10 10,000,000 7,312 58,496 2 days, 21 hours
11 15,600,000 8,040 64,320 3 days, 22 hours, 30 minutes
12 25,350,000 8,832 70,656 5 days, 7 hours, 30 minutes

*Example: 391 x 8 shells at once = 3,128

Total Silver: 62,920,000

Total Time: 19 days, 7 hours, 52 minutes and 30 seconds

Upgrading (MK2)

Level Cost (Ag) Damage Per Particle* Damage Per Full Clip Upgrade Time
1 500 (Au) 3,754 30,029
2 20,000 4,128 33,024 12 minutes
3 40,000 4,531 36,250 1 hour, 7 minutes, 30 seconds
4 80,000 4,982 39,859 2 hours, 15 minutes
5 400,000 5,482 43,853 9 hours
6 800,000 6,019 48,154 19 hours, 30 minutes
7 1,565,000 6,614 52,915 1 day, 13 hours, 30 minutes
8 3,065,000 7,267 58,138 1 day, 22 hours, 30 minutes
9 6,000,000 7,987 63,898 2 days, 9 hours
10 10,000,000 8,774 70,195 2 days, 21 hours
11 15,600,000 9,648 77,184 3 days, 22 hours, 30 minutes
12 25,350,000 10,598 84,787 5 days, 7 hours, 30 minutes

*Example: 8 shells at once = 3,754

Total Silver: 62,920,000

Total Time: 19 days, 7 hours, 52 minutes and 30 seconds

MK2 Levels 1-12 cost the same in terms of time and currency. A 20% damage bonus is added per missile/plasma blast depending on the weapon along with “added durability.”

Recommended Weapon Setups: Griffin/Rhino with dual Gust/Storm, Lancelot, Bulgasari, Haechi, Kumiho, Fujin

Storm

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